[GaW23 Collection] progress report
hi all,
these past two weeks ive been working on a collection of the Game A Week games i made back in 2023

id like all the games to be in one place, with some cleaned up visuals, fixed bugs, and generally trying to improve them without changing things too much
its been interesting to play them all again after two years. it makes me want to do another Game A Week and hopefully get farther. maybe...

the collection is going to have 17 games. i decided to not include the small demos that did not really cohere. here is the final list:
game | genre | progress | |
---|---|---|---|
1 | Deckchairs | platformer | complete |
2 | Smores | rpg platformer | complete |
3 | In Boxes | narrative | complete |
4 | Accounts of the Dead | narrative platformer | complete |
5 | Conjuror | rpg | complete |
6 | Poppy Heart & Rose | puzzle platformer | started |
7 | Your Personal Aquarium | aquarium | complete |
8 | Muscle Mouse | platformer | started |
9 | Photographs | text adventure | not started |
10 | Conjuror Tomb | rpg platformer | not started |
11 | Courier | narrative platformer | complete |
12 | Accounts of the Dead 2 | narrative platformer | started |
13 | The Wind Sings in the Reeds | narrative | started |
14 | Your Personal Community | narrative | started |
15 | Courtyard Detective | first person narrative | complete |
16 | Nova Circuit | first person puzzle | started |
17 | In the Red Light | first person narrative | not started |
most of the games were originally made in Unity. i am making the collection in Godot, which means i am rebuilding a lot of things. i am happy to do this, since i am able to work a lot faster than i could in 2023, and it gives me the opportunity to make some changes.
Deckchairs

the platformer physics across all platformer games has been unified. each platformer game originally had slightly different movement, depending on what felt right at the time. by the time i made Accounts of the Dead 2, the players jump height had multiplied by 4. this makes the games disorienting to play in conjunction, especially if you play them out of order.
other than a higher jump, the only changes Deckchairs got was polish. you can now carry multiple chairs, and they are animated to sway slightly with your movement
Smores

Smores was pretty buggy and very unpolished. i also did not have time to create any sort of difficulty curve when making it. i want to avoid adding too much polish and making the game feel totally different. i would like it to feel like "what if i had a little more time but no more skill." in this case, i changed some encounters and made some new enemies, so that should be interesting.
Poppy Heart & Rose

Poppy Heart & Rose is in a unique position because the files were corrupted and i lost the code. the final result is also buggy and does not work as intended. this means that the new version of the game will be almost entirely new. fun!
Courtyard Detective

being the first 3d game i made, i ran out of time building Courtyard Detective and it ended up with much more linear narrative than i had planned. i am taking this opportunity to give the player more options. hopefully this will feel a little more like an investigation.
those are the most major changes so far. hopefully you will be able to play it soon.
thank you for reading, and i will be back later this month
- ciaran
